Table-driven behavior
const uint8 BUTTON_BY_MODE[] = {
PS5_CROSS,
PS5_CIRCLE,
PS5_SQUARE,
PS5_TRIANGLE
};
const int16 VALUE_BY_MODE[] = { 25, 50, 75, 100 };
int mode;
main {
if(mode >= 0 && mode < sizeof(BUTTON_BY_MODE)) {
set_val(BUTTON_BY_MODE[mode], VALUE_BY_MODE[mode]);
}
}Last updated

