> For the complete documentation index, see [llms.txt](https://guide.cronuszen.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://guide.cronuszen.com/gpcscripting/gpc-script-guide/gpc-developer-guide/constants/controller/led.md).

# LED

The below table outlines all of the LED which is defined, with value and what character they represent.

| **Name**   | **Description**                                                                      | **Value** |
| ---------- | ------------------------------------------------------------------------------------ | --------- |
| LED\_NONE  | set\_ledx identifier used to turn off all blinks                                     | -1        |
| LED\_1     | get/set\_led/x identifier for Player 1/Upper left quadrant                           | 0         |
| LED\_2     | get/set\_led/x identifier for Player 2/Upper right quadrant                          | 1         |
| LED\_3     | get/set\_led/x identifier for Player 3/Lower left quadrant                           | 2         |
| LED\_4     | get/set\_led/x identifier for Player 4/Lower right quadrant                          | 3         |
| PS4\_RED   | get\_ps4\_lbar identifier for the red color coming from the console                  | 1         |
| PS4\_GREEN | get\_ps4\_lbar identifier for the green color coming from the console                | 2         |
| PS4\_BLUE  | get\_ps4\_lbar identifier for the blue color coming from the console                 | 0         |
| DS4\_RED   | get\_ps4\_lbar identifier for the red color currently being sent to the controller   | 5         |
| DS4\_GREEN | get\_ps4\_lbar identifier for the green color currently being sent to the controller | 6         |
| DS4\_BLUE  | get\_ps4\_lbar identifier for the blue color currently being sent to the controller  | 4         |


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