> For the complete documentation index, see [llms.txt](https://guide.cronuszen.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://guide.cronuszen.com/gpcscripting/gpc-script-guide/learn-gpc/immutable-const-data.md).

# Immutable const data

### Numeric arrays

Choose the smallest type that holds every value:

| Type     | Bytes/value |                           Range |
| -------- | ----------: | ------------------------------: |
| `int8`   |           1 |                     `-128..127` |
| `uint8`  |           1 |                        `0..255` |
| `int16`  |           2 |               `-32,768..32,767` |
| `uint16` |           2 |                     `0..65,535` |
| `int32`  |           4 | `-2,147,483,648..2,147,483,647` |

```cpp
const int8 CURVE[] = { 0, 5, 12, 22, 35, 51, 72, 100 };

const int16 POINTS[][] = {
    { -100, -50, 0, 50, 100 },
    { -100, -25, 0, 25, 100 }
};
```

Every row of a two-dimensional const array must have the same number of columns. Const data is immutable and consumes compiled data/bytecode space even when never used.

Access:

{% code title="const-data-access.gpc" %}

```cpp
int a, b;

main {
    a = CURVE[3];
    b = POINTS[1][4];
}
```

{% endcode %}

***

### Strings

Strings live in the const/data area, not runtime variables:

```cpp
const string STATUS = "READY"; // one string

const string LABELS[] = { "OFF", "ON", "EDIT" };
```

When an API expects an address, pass a const item or `addr(...)` as required by its signature. Bare string literals are not general runtime expression values.

***

### Images

An `image` begins with width and height, followed by exactly `ceil(width * height / 8)` packed pixel bytes:

```cpp
const image BOX_8 = {
    8, 8,
    0xFF, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0xFF
};
```

Pixels are packed left-to-right, top-to-bottom. Validate the byte count; invalid image data is a compiler error.

An array of image records needs a nested record for each image:

```cpp
const image ICONS[] = {
    { 8, 8, 0xFF, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0xFF },
    { 8, 8, 0x00, 0x7E, 0x42, 0x42, 0x42, 0x42, 0x7E, 0x00 }
};
```

***

### PS5 adaptive-trigger data

`ps5adt` records contain exactly 11 byte values in this order:

<table data-search="false"><thead><tr><th align="right">Index</th><th>Field selector</th><th>Meaning</th></tr></thead><tbody><tr><td align="right">0</td><td><code>PS5_ADT_MODE</code></td><td>Effect mode</td></tr><tr><td align="right">1</td><td><code>PS5_ADT_START</code></td><td>Start position</td></tr><tr><td align="right">2</td><td><code>PS5_ADT_FORCE1</code></td><td>First force parameter</td></tr><tr><td align="right">3</td><td><code>PS5_ADT_FORCE2</code></td><td>Second force parameter</td></tr><tr><td align="right">4</td><td><code>PS5_ADT_STRENGTH_LOW</code></td><td>Low-zone strength</td></tr><tr><td align="right">5</td><td><code>PS5_ADT_STRENGTH_MID</code></td><td>Mid-zone strength</td></tr><tr><td align="right">6</td><td><code>PS5_ADT_STRENGTH_HIGH</code></td><td>High-zone strength</td></tr><tr><td align="right">7</td><td><code>PS5_ADT_UNK1</code></td><td>Unknown/reserved byte 1</td></tr><tr><td align="right">8</td><td><code>PS5_ADT_UNK2</code></td><td>Unknown/reserved byte 2</td></tr><tr><td align="right">9</td><td><code>PS5_ADT_FREQ</code></td><td>Effect frequency</td></tr><tr><td align="right">10</td><td><code>PS5_ADT_UNK3</code></td><td>Unknown/reserved byte 3</td></tr></tbody></table>

{% code title="trigger-profile.gpc" %}

```cpp
const ps5adt TRIGGER_PROFILE = {
    PS5_ADT_CR, // 0: mode
    0,          // 1: start
    128,        // 2: force 1
    128,        // 3: force 2
    64,         // 4: low strength
    128,        // 5: mid strength
    192,        // 6: high strength
    0,          // 7: unknown/reserved 1
    0,          // 8: unknown/reserved 2
    100,        // 9: frequency
    0           // 10: unknown/reserved 3
};
```

{% endcode %}

Use a named mode and comment every positional field. Do not invent meanings for the three unknown/reserved bytes; preserve them from a known-good profile.


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