Native vs Emulation
Understanding the difference between native mouse and keyboard support and mouse and keyboard emulation is essential for knowing how your inputs are handled in-game.
The difference
Native means the game accepts mouse and keyboard input directly. Your input goes straight from the mouse and keyboard into the PC or console.
Emulation means your mouse and keyboard are translated into controller inputs. Your input goes into the Cronus Zen™ first, and from there into the PC or console.
Why emulation is needed
Most console games do not support native mouse and keyboard input. Emulation gets around this by making the console see your mouse and keyboard as a standard controller.
Which one to use
Aim assist
No
Yes
Works in any game
No — select titles only
Yes
M.O.D. and script support
No
Yes
Sensitivity, smoothing, deadzone tuning
No
Yes
Custom key mapping
No
Yes
Raw, unconverted input
Yes
No
Setup required
None
Zen Studio, profile import, and tuning
Native
Input goes directly to the game, with nothing to set up. But games treat you as a PC player, so there is no aim assist, only select titles support it, and scripts cannot be used.
Emulation
Works in every game, keeps controller aim assist, and supports scripts, custom mapping, and detailed tuning. The trade-off is that your input is converted rather than raw, and it takes an initial setup in Zen Studio.
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