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Native vs Emulation

Understanding the difference between native mouse and keyboard support and mouse and keyboard emulation is essential for knowing how your inputs are handled in-game.


The difference

Native means the game accepts mouse and keyboard input directly. Your input goes straight from the mouse and keyboard into the PC or console.

Emulation means your mouse and keyboard are translated into controller inputs. Your input goes into the Cronus Zen™ first, and from there into the PC or console.


Why emulation is needed

Most console games do not support native mouse and keyboard input. Emulation gets around this by making the console see your mouse and keyboard as a standard controller.


Which one to use

Native
Emulation

Aim assist

No

Yes

Works in any game

No — select titles only

Yes

M.O.D. and script support

No

Yes

Sensitivity, smoothing, deadzone tuning

No

Yes

Custom key mapping

No

Yes

Raw, unconverted input

Yes

No

Setup required

None

Zen Studio, profile import, and tuning

Native

Input goes directly to the game, with nothing to set up. But games treat you as a PC player, so there is no aim assist, only select titles support it, and scripts cannot be used.

Emulation

Works in every game, keeps controller aim assist, and supports scripts, custom mapping, and detailed tuning. The trade-off is that your input is converted rather than raw, and it takes an initial setup in Zen Studio.

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