# MAX Mapper

MAX Mapper is a Zen Studio add-on that allows you to remap controller inputs and adjust sensitivity settings without writing code.

It supports:

• Button remapping\
• Analog stick configuration\
• Trigger sensitivity adjustment\
• Profile creation and management\
• Automatic GPC script generation

Profiles can be generated as GPC scripts or programmed directly to a Cronus Zen memory slot.

## Managing Profiles

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A **Profile** is a saved configuration containing remaps and sensitivity adjustments.

The MAX Mapper plugin supports:

• Unlimited profiles\
• Import / Export for backup or sharing\
• Real-time testing while editing

While MAX Mapper is open, changes apply instantly. You can test adjustments live using gameplay or the Device Monitor.

## Profile Menu

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• **Create** – Create a new profile with default settings.\
• **Import** – Load a previously exported profile file.\
• **Export** – Save the active profile for backup or sharing.\
• **Rename** – Rename the active profile.\
• **Delete** – Permanently delete the active profile.

## Active Remap

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Displays all created profiles.\
The selected profile becomes the active configuration for editing, exporting, generating GPC, or deletion.

## Input & Output Selection

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### Input

Select the controller type:

• PlayStation 4\
• Xbox One\
• PlayStation 3\
• Xbox 360\
• Switch Joy-Con

**Note:**\
If using PS5®, select *PlayStation 4*.\
If using Xbox Series X|S®, select *Xbox One*.

### Output

Select the console type:

• PlayStation 4\
• Xbox One\
• PlayStation 3\
• Xbox 360\
• Switch

## Profile Operations

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• **Generate GPC Script** – Creates a GPC script based on the active profile and opens it in the code editor.\
• **Export Profile** – Save profile to file.\
• **Rename Profile** – Change profile name.\
• **Delete Profile** – Remove profile permanently.

## Mapping

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Click the **Mapping** icon to assign any input button to any output button.

**Note:**\
Xbox Elite v1 paddles can be remapped independently.\
Xbox Elite Series 2 paddles cannot be remapped independently.

Other paddle-based controllers (e.g., Scuf) require GPC scripting for paddle remapping.

## Sticks

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The **Sticks** section allows configuration of:

• Stick Size\
• X / Y Sensitivity\
• X / Y Deadzone\
• X / Y Midpoint\
• Axis Inversion

#### Sensitivity

Controls how responsive horizontal (X) and vertical (Y) movement is.

#### Deadzone

Defines the non-responsive area near the center of the stick to eliminate jitter.

#### Invert Axis

Reverses X or Y axis direction.

#### Midpoint

Default: 50%.\
Adjusting midpoint creates dual sensitivity zones:

* Lower values: Higher sensitivity near center
* Higher values: Lower sensitivity near center, higher sensitivity at extremes

#### Stick Size

Adjusts how input values map to analog stick range.

Xbox consoles allow full square axis values.\
PlayStation consoles restrict movement to circular limits.

Default value: **142**\
Some PlayStation titles may respond better at **115–120**.

Leave at default unless adjustment is required.

## Triggers

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The **Triggers** section allows adjustment of:

• Left Trigger sensitivity\
• Right Trigger sensitivity

## Profile Configuration Area

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Select **Input Protocol** and **Output Protocol** first.

The controller graphic represents the **Output Protocol (console)**.\
The surrounding selections represent the **Input (controller type)**.

## Storing Profiles to Cronus Zen

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1. Open the **Programmer Panel** in Zen Studio.
2. Select the **Remapper Profiles** icon.
3. Drag and drop a profile into any Cronus Zen memory slot.
